beanside (
beanside) wrote2025-12-22 05:41 am
And all those things I didn't say, wrecking balls inside my brain, I will scream them loud tonight
Yesterday was kind of a chill day. I got up early and wrapped presents, then I went to breakfast with my work friend and her kids. The kids are awesome, but it did remind me of why I never had any. I'm good with short bursts, but if I had to deal with one full time, I'd lose my mind. As it was, when I was done, I was happy to go to IKEA to sit in the parking lot in silence to wait for them to open up.
Once I did that, getting a ton of candy and treats, I came home and relaxed. I put in an order for a tablecloth for Christmas, but they were out, so I guess we're going tablecloth-less. Oh well. I'm not going to get myself in a twist over it. The food will taste the same.
After that, I mostly relaxed the rest of the day. It was a nice Sunday. I ended up ordering Thai food for dinner,because I was just not feeling getting up and cooking. I'll cook tonight. It'll be great.
I slept like a fucking rock which was lovely. I had one sulky moment where I couldn't turn onto my back due to cat, but I fell back asleep before I could worry about it.
While I met with the friend and her kids, her son is very interested in D&D, but not interested in actually learning anything. I was talking about how many games we had going and how you learn a lot of it as you go, and it got me thinking about how much different my DMing style is from when it started.
It shows in some of the games that I'm currently running. Frostmaiden is the first, and it's very much a power fantasy. It started during the pandemic, and it shows. My DMing was probably a little clunky and not very good at redirecting. It's got some role play, but not a ton. Very story driven, with a few exceptions where I pulled in backstory, and got to do some cool shit. Each player has had at least one little character arc. By the time I got to Strahd, I was a little better at leaving space for the role play. More recently, Arvandor is almost 100% character driven, and full of delicious angst and role play. Then again, I crafted the entire plot to tie into characters and left plenty of room for the players to do what they wanted to.
The result has been a delight. The players are role playing a lot, and by pulling all their backstories in, they're engaged and want to see what happens next. It's worked out really well. I'm looking forward to crafting the plots for the next game. I have ideas, and I'll be curious to see how it works out.
Today, it's back to work, for is what should be a relatively quiet week.
And now, I shall go forth and get myself together for the day. Everyone have a wonderful Monday!
Once I did that, getting a ton of candy and treats, I came home and relaxed. I put in an order for a tablecloth for Christmas, but they were out, so I guess we're going tablecloth-less. Oh well. I'm not going to get myself in a twist over it. The food will taste the same.
After that, I mostly relaxed the rest of the day. It was a nice Sunday. I ended up ordering Thai food for dinner,because I was just not feeling getting up and cooking. I'll cook tonight. It'll be great.
I slept like a fucking rock which was lovely. I had one sulky moment where I couldn't turn onto my back due to cat, but I fell back asleep before I could worry about it.
While I met with the friend and her kids, her son is very interested in D&D, but not interested in actually learning anything. I was talking about how many games we had going and how you learn a lot of it as you go, and it got me thinking about how much different my DMing style is from when it started.
It shows in some of the games that I'm currently running. Frostmaiden is the first, and it's very much a power fantasy. It started during the pandemic, and it shows. My DMing was probably a little clunky and not very good at redirecting. It's got some role play, but not a ton. Very story driven, with a few exceptions where I pulled in backstory, and got to do some cool shit. Each player has had at least one little character arc. By the time I got to Strahd, I was a little better at leaving space for the role play. More recently, Arvandor is almost 100% character driven, and full of delicious angst and role play. Then again, I crafted the entire plot to tie into characters and left plenty of room for the players to do what they wanted to.
The result has been a delight. The players are role playing a lot, and by pulling all their backstories in, they're engaged and want to see what happens next. It's worked out really well. I'm looking forward to crafting the plots for the next game. I have ideas, and I'll be curious to see how it works out.
Today, it's back to work, for is what should be a relatively quiet week.
And now, I shall go forth and get myself together for the day. Everyone have a wonderful Monday!


